Chess Teaching post

King’s Gambit

This is the first chess lesson in a new series of chess lessons. In the future I will add more chess lessons to the previous series, but I think it is time to move on to the next level.

The King’s Gambit is one of the most famous gambits. The purpose of this pawn sacrifice is to get an piece development advantage. In fact this is the general compensation for the sacrificed pawn in a gambit.
When you start playing the King’s Gambit you have to be familiar with the key concepts: the fast piece development, the strong pawn center, the (half)open f-line and the attack on f7, all in exchange for the sacrificed pawn on f4. Despite all of these compensations Black can obtain a reasonable position by giving back the extra pawn at a later time and consolidating defensively.
This is one of the main reasons that the King’s Gambit is rarely seen at the master level. On the other hand I think that every chess player has to play some gambits during some time. This contributes to a better understanding of the chess game and gives a feeling about the value of things like piece development. In addition the games are very sharp and interesting, and increase the fun in playing chess games.

In this chess lesson I will limit myself to indicate the most important variations of the King’s gambit. In general the variation ends at the point where the pawn has been recaptured. Black’s largest mistake is to hold onto the pawn at all costs.

In the King’s Gambit White tries to get control about the centre and to increase the pressure on black’s pawn on f7, his greatest weakness. The white Bishop often moves to c4, attacking f7. The Knight on the king’s side is moved to f3 and later on to g5 or e5, also attacking f7. After White playing O-O and opening the f-file White’s Rook is targeted at Black’s weakest square.








White to move

Koningsgambiet

1.e4 e5 2.f4 ( At least something different from 2.Nf3 Nc6 ) 3… exf4 Most of the time the gambit is accepted. In general the alternatives are rather bad for Black. 3.Nf3 is the main variation that is played in 75% of the games.

( In 1 out of 5 games, White plays 3.Bc4 after which Black continues most of the time with 3...Nf6 4.Nc3 c6 5.Bb3 ( 5.d4 d5 6.exd5 cxd5 7.Bb5+ Nc6 8.Bxf4 ) 5… d5 6.exd5 cxd5 7.d4 d6 8.Nf3 O-O 9.O-O Be6 10.Ne5 Nc6 11.Bxf4 )

3… g5 is the main variation, but 3…d5 and 3…d6 are played rather frequently.

( 3… d5 4.exd5 Nf6 5.Bc4 Nxd5 6.Bxd5 Qxd5 7.Nc3 Qd8 8.d4 Be7 ( 8… Bd6 9.Qe2+ Qe7 10.Qxe7+ Bxe7 ( 10… Kxe7 11.Bxf4 Bxf4 12.Nd5+ Kf8 13.Nxf4 ) 11.Bxf4 ) 9.Bxf4 )

( 3… d6 4.Bc4 h6 5.h4 Nf6 6.Nc3 Bg4 7.d4 Nh5 8.Ne5 dxe5 9.Qxg4 Nf6 10.Qf5 Nc6 11.dxe5 )

( As an illustrative example a part of a game in which Black makes a mistake. 3... h6 4.Bc4 g5 5.h4 f6 ?? 6.Ne5 ! h5 ( 6… fxe5 can not be played, because it leads to a mate: 7.Qh5+ Ke7 8.Qf7+ Kd6 9.Qd5+ Ke7 10.Qxe5# ) 7.Nf7 )

4.h4 g4 5.Ne5 d6 6.Nxg4 Nf6 7.Nxf6+ Qxf6 8.Nc3 Nc6 9.Bb5

As mentioned before this overview is far from complete, but gives an overview of the most important variations. The advantage of this compact representation is that it is probably easier to understand and comprehend.

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